A puzzle journal. Twenty-eight leaves. Three endings. No hints.
You are a conservator restoring a water-damaged journal written by a woman who spent four years deliberately erasing herself from every record that named her. The journal was locked so that only her granddaughter could open it. You are not her granddaughter. It works that out.
| Title | The Bindery: Unwriting |
| Developer | Simon Shih (Simon Builds) |
| Platform | iOS 16.4+, iPhone |
| Released | 18 August 2026 |
| Price | Free to download. Act I (leaves 01–09) plays free; one-time $5.99 unlock enables restoring leaves 10–28 |
| Age rating | 9+ |
| Length | 28 leaves, 25 distinct puzzle mechanisms, 3 endings |
| Data collected | None by the developer. No account, no ads, no tracking |
| App Store | apps.apple.com/us/app/id6797783492 |
| Support | texas0418.github.io/bindery |
There are no hints. Cutting them meant cutting the punishments too: nothing is timed, nothing runs out, and no leaf can be failed. Every answer field declares the shape of the answer it wants, and everything needed is inside the book.
Almost nothing repeats. Twenty-five of the twenty-eight leaves use a solving method that appears nowhere else. A household ledger whose balance is honest and whose prices are not. A radio log where one weekday matters. A census sheet where the enumerator's own arithmetic forces the identity of the line that was scraped off. A poem with one rhyme left unanswered.
The paywall never hides story. Every leaf is readable from the first minute, under whichever instruments the player has calibrated. What the purchase buys is the ability to restore a leaf, not to read one. That came out of the design's own rules, not a marketing meeting.
One ending is permanent. Where you sign the certificate decides what happens to her, and one of the three choices really does delete your restoration. The app asks twice.
Full resolution, 1242×2688. Click to open the file.
Promo codes for the full unlock are available on request. Say the word and one is yours, no conditions attached and no embargo to observe.
Because the game has no hints, a reviewer cannot skim into the later acts. A complete solution walkthrough is published for exactly that reason: the support site links it. Ask and I will send the direct walkthrough files too.
“There is no hint button, and there never will be one. If you are stuck, you are stuck with everything you need.”
“She was an archivist who used paperwork to disappear, from a husband who used paperwork to control her. The journal is the one copy she kept.”
simon@simonbuilds.app with the subject line Bindery press. Happy to answer design questions, talk about the no-hints decision, or send codes.